Rune Knights
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Legendaries
Legendaries
262
items. Click a slot to filter.
Slot
2H
Gloves
Helmet
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Armor
1H
Ring
Boots
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Weapon
Axe
Bow
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Source
Boss
Raid
Iron Womb
Clear
A Dying Star's Gift
Two-Handed Staff
After Supernova, your next spell cast within 5 seconds costs no mana.
A Generous Measure
Gloves
Elemental Vial has double the chance to roll Big.
A Thousand Fletchings
Gloves
Hitting a target with a fully charged arrow grants 10% Attack Speed for 4 seconds, stacking 10 times. Each stack grants a 10% chance for fully charged arrows to fire 4 additional arrows.
A Violent Arrival
Helmet
Your Summons detonate when summoned, dealing their attack damage to nearby enemies and inflicting Wicked Resonance for 6 seconds.
Abyssal Girdle
Belt
You ignore weapon requirements for Abyssal Path.
Abyssal Ward
Armor
Minions gain resistance to all damage equal to your lowest resistance.
Aetherblast Arc
Two-Handed Bow
Critical Hits have a 20% chance to spawn an Aether Rune which orbits the target. When Hit by you, the Rune detonates for 150% of the attack's damage in an area. Aether Runes cannot be detonated by other Aether Runes and most area damage effects.
An Acre of Malice
Two-Handed Staff
Fully charged Malignant Vials create 50% larger Desecrated Ground.
Arachnoid
One-Handed Mace
Spidermines inflict 1 stack of Charged for 3 seconds. Gaining 3 stacks of Charged consumes the effect to Electrify the target for 4 seconds and strike the target with lightning for 50% combined weapon damage. This effect does not stack.
Arcane Aegis
One-Handed Shield
While in combat, 75% of spent mana is stored as potential energy, up to 50% of your Maximum Mana. Dodge rolls and Heavy Attacks consume all stored energy to create a shield which blocks damage.
Arcane Siegebreaker
Two-Handed Crossbow
Gain the effects of Innate Magic.
Armor of the Avatar
Armor
Boss only
Grants Avatar of Fire. For 6 seconds, all hits Ignite the target for 30% of the hit's damage over 3 seconds. Instant cast.
Artisan's Ring
Ring
Crafting Items drop 25% more often from enemies.
Ashen Edict
One-Handed Sword
Bladecrest Ignites targets for 15% of the damage inflicted.
Band of Armaments
Ring
Bard's Harp
Two-Handed Bow
50% of your Critical Strike Chance is gained as Boon Intensity.
Bastion
One-Handed Shield
Each enemy projectile blocked by your Barrier increases the Infusion damage of allied projectiles passing through it by 10%, up to 50%.
Battle Robes of the Magus
Armor
Grants Arcane Weapon. Envelop your melee weapons in arcane energy for 6 seconds. Melee Hits inflict 1 stack of Arcane Resonance. Instant cast.
Berserker Sash
Belt
Melee Hits restore 5 Health over 5 seconds while you are affected by Blood Rage.
Bilerazor
One-Handed Sword
Fan of Knives deals half as much Bleed damage and inflicts 5 stacks of Poison. While dual-wielding Bilerazors, Fan of Knives deals no Bleed damage and inflicts 10 stacks of Poison.
Binder's Lost Multitool
Two-Handed Staff
Gain the effects of Ingenuity. Ingenuity always applies to this weapon.
Blackblood Handlers
Gloves
Envenom inflicts 1 additional stack of Poison on Critical Hits, and 2 additional stacks of Poison on Supercrit Hits.
Blackbough
Two-Handed Bow
Raid only
Gain the effects of Forbidden Knowledge. Fully charged arrows apply Feast.
Blackwing Exposure
Two-Handed Staff
Bat Swarm marks targets with dark energy. When a Minion of yours damages a marked target, the attack consumes the mark to deal 30% increased damage.
Blade of Binding Shadow
Two-Handed Sword
Ignore weapon requirements for Shadow Tether. Your melee hits against the tethered target trigger Shadow Tether's damage with a 0.5 second cooldown.
Bladesash
Belt
You ignore weapon requirements for Fan of Knives.
Blast Dagger
One-Handed Sword
Boss only
Flash Dagger deals 100% combined weapon damage in an area around the target. Damage and area doubled while dual-wielding this weapon.
Blessed Aegis
Armor
Grants Glorious Shout. Shout and inspire nearby allies with Brutality, Lethality, Precision, Undying, and Haste for 6 seconds. Instant Cast.
Blight Orchard
Two-Handed Bow
Blight Arrow plants a Carrion Bloom that continuously applies the effect to nearby targets for 6 seconds, and its damage now generates 5 Shadow Offering and 3 Primal Charge.
Blightsetter
Gloves
Your Traps leave Desecrated Ground when triggered.
Blooddrinkers
Gloves
Hits that inflict Bleed restore 5 health over 5 seconds.
Bloodfeast Idol
Two-Handed Mace
When you use Netherblood Nova, gain Bloodthief and Blood Surge for 6 seconds. Blood Surge increases your Attack Speed by 4% for each 10 Health in your Blood Pool.
Bloodwaltz
One-Handed Crossbow
12.5% chance on Non-Critical Hits to gain 10% Attack Speed for 3 seconds. Max 10 stacks.
Boots of Dimensional Travel
Boots
Blink skills create a portal for 5 seconds that allies can use to blink to your destination location. Spatial Instability duration increased by 50%.
Boulder Fauld
Belt
Boss only
You ignore weapon requirements for Rockfist Stance.
Braid of Grandeur
One-Handed Focus
Grants Glorious Entanglement. Entangle with an allied player or Pact Minion you target. While Entangled and within 1000 range, the Entangled ally gains Brutality, Lethality, Precision, Undying, and Haste. Boons are applied at 115% strength. Mana is not consumed while out of range or out of combat. Activate again to disentangle.
Breakneck Vestments
Armor
Grants Flurry of Blows. Quickly dash forward. On colliding with an enemy, rapidly attack 6 times. Deal 40% Unarmed Damage with each strike. Can interrupt current action. Overrides Flurry.
Brimstone
Two-Handed Sword
Raid only
Grants Destructive Wave. Create a line of fire in front of you that explodes after a short delay, dealing 325% weapon damage and Igniting enemies for 100% of the damage over 4 seconds. While under 50% health, damage is increased by 50%.
Brutal Inquisitor
One-Handed Axe
While you benefit from Sanctify Weapons, inflicting Hitstun on a target Smites them for 100% combined weapon damage and causes them to take 15% more damage from all sources for 5 seconds. While dual-wielding Brutal Inquisitors, Smite damage increased to 200% combined weapon damage.
Carapace of the Devourer
Armor
Carnage
Helmet
Targets that die while affected by your Bleed effect explode and deal 10% of their max health to nearby enemies.
Chain of Chance
Amulet
Gamba drops give 50% increased Gamba.
Chain of Crafting
Amulet
Crafting Items drop 50% more often from enemies.
Chain of Enchanting
Amulet
Equipment drops from enemies are 50% more likely to be Enchanted.
Chain of Renown
Amulet
Equipment drops from enemies are 50% more likely to be Legendary.
Chain of Wealth
Amulet
Gold drops give 100% increased Gold.
Charismatic Wrap
Belt
You ignore weapon requirements for the granted Aura skill.
Choir of the Condemned
Two-Handed Staff
Your Tithelord gains Banshee Wail, a scream that inflicts a random Curse on nearby enemies every 6 seconds.
Cindermaw
Two-Handed Crossbow
Blast Configuration bolts Ignite targets for 35% weapon damage per second for 3 seconds.
Circle of Influence
Ring
Equipment is 100% more likely to be influenced by this item's influence.
Colossus
Two-Handed Axe
25% chance on Melee Hit to increase your Total Damage and Size by 5%. Max 10 stacks. Lose 1 stack every 4 seconds.
Conflagration
Helmet
Enemies that die while affected by a Burn inflicted by you spread the Burn to nearby targets at 33% strength.
Crimson Reaver
One-Handed Crossbow
Bolts Bleed for 5% of the damage inflicted and have a 50% chance to cause your Bleed on the target to instantly tick for damage.
Crippling Steeltoes
Boots
Shield Charge reduces enemy damage output by 15% for 5 seconds.
Crown of Red Leaves
Helmet
Razorleaf Tree inflicts Bleed on hit.
Dawnfire
Two-Handed Bow
15% chance on Critical Hit to spawn a small star which radiates 100% combined weapon damage per second to nearby enemies for 5 seconds.
Deadeye Sovereign
Two-Handed Bow
Perfect Shots increase your Total Damage by 10% for 4 seconds, up to 30%. Imperfect shots remove all stacks.
Deadwake
Helmet
Summons granted by this helmet die immediately when summoned and detonate, dealing 300% of their attack damage and heavy resilience damage to nearby enemies and inflicting Wicked Resonance for 6 seconds. The blast leaves Desecrated Ground for 8 seconds.
Death Can Wait
Belt
Automatically uses a Health Flask when you fall below 30% Max Health.
Deathmark Bindings
Gloves
Hunter's Mark applies Deathmark at 10 stacks.
Demolitionist Mitts
Gloves
Traps deal 15% more damage and have 25% larger area.
Devotion
Helmet
Aura skills granted by this item cost no mana. You cannot use any other Aura skills.
Discerning Smithband
Ring
Displacer Blade
One-Handed Sword
Kills reset the cooldown of Flash Dagger.
Dissolution
Two-Handed Staff
Necrosis jumps to a new target if its current target dies. Necrosis base duration decreased by 15%. Necrosis loses an additional 25% duration on each jump.
Doomweaver
Two-Handed Crossbow
Critical Hits have a 50% chance to apply Wicked Resonance for 4 seconds.
Dreadstring
Two-Handed Bow
Fully charged arrows inflict 1-3 stacks of Wicked Resonance and have a 30% chance to spawn Desecrated Ground.
Earthwarden Vestments
Armor
Ebonwake Greaves
Boots
Desecrated Ground you create moves with you.
Echoes of Mercy
Helmet
When Sacred Resonance discharges, nearby allies also gain the Boon at half its strength.
Ehtiran Interrogators
Gloves
Physical Hits apply Spell Weakness for 6 seconds, causing targets to take 20% more damage from your Spells.
Ehtiran Runeblade
One-Handed Sword
Gain the effects of Heightened Spell.
Eightfold Ruin
Two-Handed Sword
Iron Womb only
Whirlwind fires 8 Bladecrest projectiles in a ring instead of 1. Bladecrest costs twice as much mana.
Elessar Striders
Boots
Gain 2 charges of Ranger's Agility. Dodging will consume 1 charge if available to dodge as if you had the Dash talent. Regain 1 lost charge every 5 seconds.
Epitaph
One-Handed Sword
Flash Dagger applies Deathmark for 4 seconds.
Eternal Vestments
Armor
Grants Calamitous Strike. Charge up an explosive punch that launches you forward, deals up to 300% unarmed damage to enemies in an area and grants you a shield which will block 50% of the damage from the next attack if a target is hit. Damage and area scale with charge. Inflicts heavy Resilience Damage.
Evils Afoot
Boots
Enemies that die on your Desecrated Ground rise as a corrupted Familiar for 4 seconds, firing projectiles that inflict stacking Poison.
Eyes of the Endless
Helmet
Blood Rage will not damage you while you are below 25-50% Max Health.
Feeding Frenzy
Boots
Feast has 50% increased effect when used on targets below 50% health.
Ferocious Sabatons
Boots
Boss only
After hitting with Ruthless Charge, gain Haste for 3 seconds, increasing your Attack Speed by 10%.
Firestarters
Gloves
When a target reaches 75% Burn, they Superheat and take 150% Spell Damage per second for 3 seconds, consuming the Burn. Superheated targets cannot gain Burn.
Firestorm
Two-Handed Sword
Boss only
Gain Avatar of Fire while channeling Whirlwind. Whirlwind size increased by 30%.
Flameband
Belt
Your Burn effects last 20% longer.
Forceful Tramplers
Boots
Gain Brutality for 4 seconds when you hit an enemy with Leap Smash.
Forerunner
One-Handed Shield
Parrying an attack grants 75% Boon Intensity for 4 seconds. Does not stack.
Forgefury Gauntlets
Gloves
50% of Minion Critical Strike Chance also applies to you. When a Forgeborne Critically Strikes, your next Melee Hit within 6 seconds gains +50% Critical Strike Chance. Supercrits grant +100% Critical Strike Chance instead.
Frostcaller
One-Handed Focus
Summon Firefly summons Frostflies which deal 20% more damage and apply a stacking 4% Chill on the target up to 20%.
Frostcrag
Two-Handed Mace
Boss only
Shockwave applies 30% Chill to enemies for 3 seconds.
Frostfang
One-Handed Crossbow
Targets Freeze 50% faster.
Frostshard Core
One-Handed Focus
Boss only
Frostbolt grants you 1 stack of Accumulating Frost. At 5 stacks, your next Frostbolt becomes an Ice Lance, piercing targets and dealing 50% increased damage.
Galvanic Reliquary
Amulet
Your Desecrated Ground inflicts 1 stack of Charged each second.
Gambler's Ring
Ring
Gamba drops give 25% increased Gamba.
Garden of Cruelties
One-Handed Shield
Thorns Aura damage inflicts 2 stacks of Poison and 15% additional damage as Bleed.
Gatecrasher
One-Handed Shield
Shield Slam knocks enemies back.
Giant's Girdle
Belt
Boss only
Max Resilience increased by 10%.
Grace
One-Handed Focus
Benediction bolts that hit a target also grant you 1 stack of Sacred Resonance.
Gravitas
Two-Handed Staff
Abyssal Path's explosions now pull in nearby Normal and Elite enemies and apply a 30% Slow for 4 seconds.
Graviton Maw
Two-Handed Crossbow
Explosive Bolt pulls targets towards the center and deals 30% increased damage.
Heart of the Vortex
One-Handed Focus
Gale Trap pulls enemies toward its center.
Heartseeker Ballista
Two-Handed Crossbow
Bolts gain 30% increased damage after piercing their first target.
Heater
One-Handed Focus
Drawing the same Wild Card consecutively increases its area and effect by 100%, stacking until a different card is drawn. While dual-wielding Heaters, this bonus is increased to 200% per consecutive draw.
Heaven's Exception
Belt
You ignore weapon requirements for Divine Hammer.
Hellfire Sanctuary
One-Handed Focus
Raid only
Every 2 seconds while channeling Dragonfire, create a fire nova around you for 20% Spell Damage and gain 1 stack of Shield Embers. At 3 stacks of Shield Embers, gain a shield which will block 50% of the next hit within 5 seconds and deal 100% Spell Damage to nearby enemies when broken.
Helm of the Avatar
Helmet
Boss only
Grants Avatar of Lightning. For 6 seconds, all hits generate chain lightning which chains for 30% of the damage to 2 additional targets. Casts instantly.
Hexsteel Gauntlets
Gloves
30% of base damage of equipped melee weapons is also added to your Spells if it is not already.
Hidden Remedy
Belt
Gain the effects of High-Capacity Flask.
Indomitable Greaves
Boots
Your movement speed cannot be changed. Mobility skills have 25% longer cooldowns.
Kindlestep
Boots
Triples the width of Flame Dash.
King's Landing
Boots
Leap Smash pulls all nearby targets to its impact point.
Kingmaker
Two-Handed Sword
You ignore weapon requirements for Support skills.
Kirkiran Signet Ring
Ring
Raid only
Increases experience gain by 50%.
Legplates of the Avatar
Boots
Boss only
Grants Avatar of Ice. For 4 seconds, all hits inflict Chilled, slowing enemy attack and movement speed by 25% for 2 seconds. Instant cast.
Light Gatherers
Gloves
Non-Critical Hits grant 1% Super Charge.
Linebreaker
Two-Handed Bow
Fully charged arrows pierce targets.
Magefiend Grasp
Gloves
Boss only
50% of your Spell Damage is stored. Your Minions' attacks deal double damage until the stored damage is expended.
Mamba
One-Handed Focus
Iron Womb only
Your Poison ticks 30% faster and deals 10% less damage.
Megara's Embrace
One-Handed Shield
Your shouts provide a shield which reduces damage taken by 10% for 4 seconds.
Meteor Forge
Two-Handed Bow
Fully charged arrows Ignite nearby targets for 35% weapon damage per second for 3 seconds.
Might of the Divine
Two-Handed Mace
Inflicting Hitstun spawns a Divine Hammer which deals 50% of normal damage and no Resilience damage.
Moonlight Greatsword
Two-Handed Sword
Gain the effects of Innate Magic.
Morggause's Bane
Two-Handed Staff
Curse projectiles summon a grasping hand on impact that inflicts a random Curse on all targets within 600 units.
Mournfrost Wraps
Gloves
Your Curses also apply a stacking 6% Chill for 3 seconds.
Needlework
One-Handed Crossbow
Critical Hits cause your next bolt to embed a shard in the target. Detonating shards deal 40% weapon damage per shard.
Nightweaver
One-Handed Focus
When Shadow Tether deals damage, 25% chance to inflict 1 stack of Wicked Resonance.
Oath of Inheritance
One-Handed Sword
Your Minions gain this weapon's Enchant. While dual-wielding Oaths of Inheritance, your Minions gain both Enchants.
Obsidian
Two-Handed Mace
20% chance when you Critically Hit to randomly summon a Spider, Zombie, or Firefly.
Obsidian Censer
One-Handed Mace
Desecrated Ground gains 50% increased radius and 2 seconds duration.
Ol' Reliable
One-Handed Mace
Increase Forgeborne construction speed by 50%.
Old Oak's Wrath
One-Handed Mace
Shillelagh grants 5 additional Resilience Damage while active.
One Grave More
Two-Handed Bow
Nether Quiver projectiles bounce to one additional target.
One More Verse
Helmet
Verse extends the duration of all active Boons on your allies by 5 seconds.
Orias' Advance
One-Handed Shield
Boss only
Parrying an attack resets the cooldown of Shield Slam.
Orias' Retaliation
One-Handed Shield
Thorns Aura now returns 25% of incoming damage and only reduces your shield block amount by 10%.
Overlord
Helmet
Iron Womb only
You can have two Pact Minions at once. Each Pact skill still summons only one.
Pacebreaker
Boots
Allies affected by your planted Rally Standard gain 3% movement speed per stage of the banner.
Pactlord's Powercore
One-Handed Mace
50% of Minion Critical Damage also applies to you.
Pactlord's Visage
Helmet
50% of Minion Damage also applies to you.
Pactmaker's Gambit
Gloves
Spawning a Trap also spawns one at your Pact Forgeborne's location.
Pendant of Forbidden Knowledge
Amulet
Raid only
Increases experience gain by 100%.
Plaguebringer
Helmet
Targets that die with at least 5 Poison stacks inflicted by you spread half of their Poison stacks to nearby targets.
Plate of the Mad Titan
Armor
Strength of Zabaoth is replaced with Mad Titan's Wrath while you are wielding a 2H Melee weapon.
Primal Conduit
One-Handed Focus
Thunderbolt grants 5 Primal Charge per target hit.
Prolonging Agent
Belt
Your Utility Flask gains the Increased Duration Flask Effect.
Radiant Vestments
Armor
Grants Ki Blast Technique. Toggle. While active and you have enough mana, Punch deals no damage and consumes 40 mana to fire Ki Blast which deals 90% unarmed weapon damage as a Melee Hit. Heavy attacks produce piercing Ki Blasts.
Raiment of the Shadow Court
Armor
Grants Summon Shadow Lord. While it is active, melee attackers are inflicted with Wicked Resonance for 6 seconds and your Shadow Elementals gain the effects of Horde and 50% increased duration.
Reaper's Effigy
One-Handed Focus
Conjure Netherscythe also summons 1 animated Netherscythe that fights alongside you for 8 seconds.
Reforge Cord
Belt
Forgeborne regenerate 2% of their max health each second.
Relentless Advance
Boots
Shield Charge now has 2 charges.
Resolute Greaves
Boots
Duration of Crowd Control effects on you is reduced by 30%.
Restless Wanderer
Boots
Mobility skill cooldowns are reduced by 25%.
Ring of Affluence
Ring
Gold drops give 50% increased Gold.
Rite of Demonic Transference
Helmet
Your shouts also affect your minions outside shout range. Shouts affect your minions as if you have +75% Boon Intensity.
Rite of Infernal Blood
Helmet
Boss only
Non-Pact Summons now take Ignite damage equal to 10% of their Max Health per second and deal 300% of the damage taken to nearby enemies.
Robe of Sacrifice
Armor
Lose 15% from all resistances. Minions gain resistance to all damage equal to your highest resistance.
Robes of the Phoenix Lord
Armor
Grants Ash Ritual. Passive: When you kill an enemy that is affected by your Burn or Ignite, grant 1 stack of Ash Ritual. Max 20 stacks. Activation: Offer your own flesh and the ash of your enemies to the Phoenix Lord. Consume at least 10 Ash Ritual stacks to assume the Mantle of the Phoenix Lord for 0.5 seconds per stack. While Mantled, your Total Damage is increased by 25%, Attack Speed increased by 25%, your Hits Ignite for 10% of the damage dealt, and you lose 3% of your Max Health each second.
Rotbinder
Ring
Your Desecrated Ground inflicts 1 stack of Poison each second.
Ruin
One-Handed Mace
Boss only
Deal 15% more Resilience Damage.
Runeforce
Two-Handed Bow
Concussive Arrow explodes on impact, dealing 30% of its Damage to nearby targets.
Sable Reservoir
Belt
+100 Max Shadow Offering.
Sanctus
Two-Handed Staff
When Sacred Resonance discharges, for 8 seconds the target deals 25% increased Resilience Damage and their hits deal an extra 30% of their damage as Spell Damage, with a 30% chance to grant you 1 Divine Fury.
Sanguine Grasp
Gloves
Your Bleed effects generate 10 Shadow Offering each time they deal damage.
Sash of the Mountain
Belt
Max Health/Mana/Stamina increased by 5-10%.
Scorn
Armor
Scripture of the Vein
Two-Handed Axe
Torment deals an additional 30% damage as Bleed.
Scythe of the Void Reaper
Two-Handed Staff
Void Rain gains 15% chance each second to apply a random Curse. While Void Rain is active, you deal +10% Total Damage for 5 seconds when Void Rain applies a Curse, max 30%.
Secrets of Summoning Vol. I
Belt
Gain the effects of Volatile Summoning. If you already have Volatile Summoning allocated, it deals double damage.
Secrets of Summoning Vol. II
Belt
Gain the effects of Forbidden Knowledge.
Sendatu's Fury
One-Handed Sword
Bladecrest projectiles grant 1 stack of Divine Resonance on hit. At 20 stacks or after 3 seconds, the effect bursts, dealing 5% combined weapon damage per stack to all nearby targets. Damage area increases with stacks. Damage doubled while wielding two Sendatu's Fury.
Sendatu's Grace
One-Handed Sword
Bladecrest projectiles grant 1 stack of Divine Resonance on hit. At 20 stacks or after 3 seconds, the effect bursts, casting Boon on you and nearby allies at 1% increased Boon Intensity per stack. Bonus increased to 2% per stack while wielding two Sendatu's Grace.
Serpent's Tongue
One-Handed Crossbow
Bolts inflict 4 stacks of Poison to targets above 70% health.
Shadowcoil
One-Handed Crossbow
Bolts deal 10% additional damage for every active Curse on the target. 5% chance to inflict a random Curse for 6 seconds on hit.
Shadowgate Treads
Boots
While standing on Desecrated Ground, your Dodge Roll becomes a Shadow Dash.
Shadowlens
One-Handed Focus
Shadowbolt gains a 30% chance to inflict Wicked Resonance and a 10% chance to spawn Desecrated Ground.
Shaman's Flamestaff
Two-Handed Staff
20% chance when you hit with Firebolt to gain Ignition. While you have Ignition, your next Fireball instantly gains full charge when cast and costs no mana.
Shatterwall
One-Handed Shield
Boss only
Successfully Blocked and Parried hits inflict 1 stack of Shattering on the attacker, causing them to take 5% more damage from all sources for 5 seconds. At 3 stacks of Shattering, the target becomes Shattered, and receives 30% more damage from all sources for 5 seconds.
Siege of Xorgash
Two-Handed Axe
Ground Smash applies Bane when fully charged, causing targets to take 30% more damage from you for 5 seconds.
Song of Fire
One-Handed Focus
Casting Firebolt causes your next Frostbolt within 1 second to explode and Burn nearby enemies for 10% spell damage per second for 2.5 seconds.
Song of Ice
One-Handed Focus
Casting Frostbolt causes your next Firebolt within 1 second to burst with cold, Chilling nearby enemies for 10% for 1 second.
Sorcerer's Ward
One-Handed Shield
While Blocking, damage is taken from Mana instead of Stamina and you gain a magical shield that blocks projectiles in an area around you, causing them to deal only 50% damage.
Soulbound Aegis
One-Handed Shield
Boss only
Minions gain 0.5% resistance to all damage for each 1% of resistance granted by this shield.
Soulspire Aegis
One-Handed Shield
50% chance on Block or Parry to apply 1 stack of Wicked Resonance for 6 seconds to nearby enemies. 100% chance while dual-wielding.
Spellarch
Two-Handed Bow
50% of your Spell Damage is stored in Spellarch. Fully charged arrows consume stored Spellarch damage to deal up to 100% increased damage. Ignore weapon requirements for the granted Spell.
Spellrush
Two-Handed Staff
Mana Well increases the charge rate of your spells by 50%.
Spire of Teurok
Two-Handed Staff
Boss only
Projectile skills granted by this staff have a 50% chance to cast an additional projectile which deals 50% of the damage. This effect can activate itself.
Staff of Bombardment
Two-Handed Staff
Meteor now summons 3 moderately accurate meteors and cannot be supported by Wildshot. Meteor now inflicts a 10% Burn.
Staff of the Demon Wolf
Two-Handed Staff
Grants Summon Demon Wolf. Summon a Demon Wolf to fight for you. Deals 20% increased damage against Bleeding targets and inflicts Bleed with each attack for 40% of the damage dealt over 5 seconds. Hold Skill Modifier (default: Left Alt) while casting to dismiss.
Stalwart Grips
Gloves
You parry all attacks within the parry window. Parries reduce damage by an additional 5%.
Stormblade
One-Handed Sword
Raid only
Gain the effects of Godcaller at 50% damage. Targets struck by Godcaller 3 times spawn chain lightning on up to 2 additional targets for 30% of the hit's damage. Chance to proc Godcaller increased to 40% while dual-wielding Stormblades.
Stormbreaker Ballista
Two-Handed Crossbow
Critical Hits with bolts have a 30% chance to apply 1 stack of Charged to all nearby targets.
Stormforge Sabatons
Boots
Consecration instead creates Electrified Ground, inflicting Charged and increasing the Attack Speed and movement speed of your Minions inside it by 15%.
Stormpiercer
One-Handed Crossbow
Critical Hits with bolts have a 30% chance to apply 1 stack of Charged.
Stormweaver
One-Handed Focus
Thunderbolt has a 50% chance to inflict 1 stack of Charged for 3 seconds. Gaining 3 stacks of Charged consumes the effect to Electrify the target for 4 seconds and strike the target with lightning for 50% spell damage.
Stormweaver's Girdle
Belt
15% chance on Critical Hit to mark enemies with an electric charge that increases the number of chains from chain lightning effects on them by 1 per stack. Max 3 stacks.
Subjugation Garb
Boots
Summons deal 50% increased damage with their first attack.
Swarmcaller
One-Handed Focus
Boss only
Applies Horde to Summon Spider when granted by this item. If Horde is allocated, guarantees a third spawn.
Swift Sentence
One-Handed Focus
Smite charges 50% faster and its projectile travels 50% faster.
Swiftshot Sash
Belt
25% chance on Critical Hit to regain 1 charge of Rapid Fire. 50% chance on Supercrit. 0.2 second cooldown.
Swiftsteps
Boots
Gain the effects of Elusive.
Tactician's Reign
Helmet
Each stack of Aggravating Shout reduces the amount of damage you take by 2%.
Tainted Drakeblade
Two-Handed Sword
Melee Hits apply 1 stack of Poison. Vicious Spin no longer inflicts Bleed. Vicious Spin now inflicts 5 stacks of Poison.
Tectonic Step
Boots
Boss only
Earthquake pulls in nearby enemies.
Tempest
Two-Handed Bow
Arrows apply 1 stack of Charged to targets. 3 stacks of Charged generate chain lightning on up to 2 nearby targets for 20% of the damage of the triggering hit.
Tempest Oath
One-Handed Mace
Boss only
While standing in your Consecration, gain Avatar of Lightning.
The Black Oath
Helmet
Your Curses have 30% increased effect.
The Blood Cage
Armor
Lifesteal effects heal 30% faster. Health regained on hit reduced by 15%.
The Briar's Hunger
Two-Handed Staff
Thorn Torrent gains 3% increased damage per projectile while you continue to channel.
The Coming Rage
Helmet
Melee Hits generate 1 stack of Rage, plus 1 stack for each Critical Level. At 50 stacks, go Berserk, quickly draining Rage and increasing attack and movement speed by 50% until Rage runs out.
The Decimator
Two-Handed Axe
Melee Hits inflict Sundered, causing targets to take 20% more damage from all sources. Maximum Sundered stacks from any source becomes 1.
The Festering
Armor
Grants Festering Plague. For 4 seconds, all existing Poisons inflicted by you deal 50% more damage and deal 20% of their damage each tick to nearby targets.
The Forest Takes Its Due
Two-Handed Bow
If you have at least 30 Primal Charge, Rain of Arrows consumes it and pulls nearby enemies to where it lands with vines.
The Ice Star
Two-Handed Staff
Boss only
Ice Storm now lasts for 5 seconds, costs 250 mana, and cannot be channeled. Cooldown increased to 10 seconds.
The Infinity Engine
Two-Handed Crossbow
Clips provide double ammo.
The Long Night
One-Handed Shield
Frost Shield reduces your damage taken by an additional 5%. Taking damage while affected by Frost Shield prolongs the effect by 1 second.
The Master's Favor
Gloves
Your Minions' offensive stats are increased by your Boon Intensity.
The Moon Ascendant
Two-Handed Staff
New Moon, Half Moon, and Full Moon each grant 15% increased Spell Damage for 6 seconds, stacking with each consecutive cast.
The Ordained
One-Handed Shield
You and allies standing in your Consecration become Blessed. Blessed targets gain bonus base damage equal to 5% of your Maximum Mana.
The Pale Hunt
Two-Handed Staff
Summon Frost Wolf gains the effects of Horde. If you already have Horde, it summons a third wolf.
The Plague Queen's Brood
One-Handed Focus
Insect Swarm inflicts 3 stacks of Poison.
The Red Reception
Two-Handed Axe
Physical Hits Bleed for 15% of the damage inflicted. Bleed effects deal damage 30% faster.
The Saint's Anointing
Gloves
Fully charged Sacred Vials also apply 1 stack of Sacred Resonance to allies they hit.
The Scorched Earth
Two-Handed Staff
Fireball leaves Burning Ground for 6 seconds on detonation.
The Shared Damnation
One-Handed Focus
While you have Cursed Weapon, your Minions also gain Cursed Weapon.
The Storm That Stayed
One-Handed Focus
Storm Cyclone lasts 3 seconds longer.
The Wandering Alchemist
Belt
You ignore weapon requirements for Vial skills.
The Wandering Hive
One-Handed Focus
Insect Swarm bounces to nearby targets.
The Waykeeper's Promise
Boots
Allies who step onto your Lodestar's origin are carried to the waystone.
The Winter Wind
Two-Handed Crossbow
Targets Freeze 75% faster. Frozen targets also Freeze nearby targets.
Threefold Testament
Two-Handed Staff
Verse cast with three different Glyphs casts all three payloads.
Thunderhawk
One-Handed Axe
Melee hits have a 50% chance to inflict Charged. 3 stacks of Charged consumes the effect to Electrify the target for 4 seconds and strike the target with lightning for 50% combined weapon damage.
Thunderlord's Crown
Helmet
Boss only
Gain the effects of Godcaller at 50% damage. Godcaller hits 1 additional nearby enemy.
Tithe-Taker's Grasp
Gloves
While in Umbral Ruin Stance, melee hits generate 10 additional Shadow Offering.
Torment
Two-Handed Sword
Physical Hits Bleed for 15% of the damage inflicted. Bleed effects now deal their full damage over 10 seconds instead of 5. All Bleed damage increased by 15%.
Trapper's Tools
Belt
You ignore weapon requirements for Trap skills.
Trinity
Two-Handed Staff
Raid only
Magic Missile randomly assigns Fire, Ice, or Lightning to each missile fired. These missiles apply a stacking Burn, stacking Chill, or proc Chain Lightning.
Truestrike Crest
Helmet
Your Critical Strike Chance is 100%. Your Critical Strikes deal no extra damage.
Unorthodox
One-Handed Shield
Prioritizes main hand slot. Gain the effects of Shield Spikes.
Ushiwakamaru
One-Handed Sword
Melee attacks inflict 2 stacks of Poison.
Venomwood
Two-Handed Bow
Boss only
All normal arrows inflict 1 stack of Poison. Fully charged arrows create a poison nova that inflicts 2 stacks of Poison.
Verndari Firing Gloves
Gloves
Granted skill always has Lesser Wildshot. Resource costs of granted skill increased by 30%.
Verndari Hunting Cowl
Helmet
When the current target of your Hunter's Mark dies, Hunter's Mark jumps to a nearby target.
Verndari Scouting Mask
Helmet
Hunter's Mark now also increases damage from all sources other than you at 50% effectiveness.
Verndari Volley Grips
Gloves
Lesser Wildshot instead applies the effects of Wildshot to the granted skill.
Vessel of the Caustic Fang
One-Handed Focus
Summoned Spiders inflict 2 stacks of Poison on hit. Poison damage now only scales with Minion stats.
Vessel of the Serrated Claw
One-Handed Focus
Boss only
Summoned Zombies inflict Bleed equal to 15% of their damage dealt on hit.
Vessel of the Smouldering Heart
One-Handed Focus
Summoned Fireflies inflict 15% Burn for 2.5 seconds on hit, up to 75% Burn. Burn damage now only scales with Minion stats.
Visage of Death
Helmet
Grants Death Aura. Drains the life of you and enemies around you. Deal 200% combined weapon damage per second to all enemies in aura range. Generates 25 Shadow Offering per second.
Viscera
One-Handed Axe
Melee hits restore 7.5 Health over 5 seconds. Lifesteal effects heal 10% faster.
Voice of Resonance
Helmet
Boss only
Gain the effects of Broad Influence.
Voidborne Vestige
Armor
Minions gain resistance to all damage equal to 30% of your highest resistance.
Volatile Patronage
Helmet
Each active Boon you grant on a target has a 10% chance each second to detonate the granted Nova skill at the target's location.
Vulkan
Two-Handed Axe
When fully charged, Ground Smash spawns a magma pool for 6 seconds that Burns targets for 10% combined weapon damage per second for 2.5 seconds. Burn stacks up to 75% combined weapon damage per second.
Warden's Privilege
Belt
You ignore weapon requirements for Barrier skills.
Warlord's Helm
Helmet
Boss only
Shout skills granted by this helmet taunt nearby enemies and increase your Health Regeneration by 10 for 4 seconds.
Warmaster's Signal
Gloves
Entering a Stance grants its effect to all allies within Shout radius.
Widow's Fang
One-Handed Crossbow
Loading a clip summons a Spider minion. Dual-wielding Widow's Fang adds the effect of Horde.
Will of the Wild
Two-Handed Bow
Fully Charged Arrows have Lesser Wildshot. While you have Lesser Wildshot, Fully Charged Arrows have Wildshot.
Windrunner's Greaves
Boots
15% chance on Critical Hit to increase your movement speed by 30% for 1.5 seconds.
Windslash
One-Handed Sword
Arc Slash deals 60% of normal damage and hits one additional time. While dual-wielding Windslashes, Arc Slash deals 45% of normal damage and hits two additional times.
Witchpyre
Ring
Your Desecrated Ground inflicts 5% Burn each second for 2.5 seconds, up to 75% Burn.
Witchsteps
Boots
While standing on your Desecrated Ground, Dodge Roll consumes that ground and becomes a Blink.
Worldcleaver
Two-Handed Crossbow
Your bolts become wide horizontal cleaves that always pierce and pass through the environment.
Wrath
One-Handed Focus
Benediction bolts damage enemies they hit for 100% Spell Damage.
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