Skills
234 skills. Skills come from gear, so the weapon and slot requirement is what decides whether you can use one.
Weapon Slot
Tag
Abyssal Gaze Arrow
Fire a shadowy arrow that manifests an Abyssal Eye. The eye unleashes a dark projectile that deals 200% combined weapon damage in an area, pulls targets toward the eye, and creates Desecrated Ground. Inflicts heavy Resilience Damage.
Abyssal Path
Harness the raw power of the abyss to summon a series of 3 dark eruptions in a line in front of you. Each eruption creates Desecrated Ground and deals 300% Spell Damage to nearby targets.
Aggravating Shout
Taunt nearby enemies for 6 seconds and gain 1 stack of Aggravating per target affected. Each stack of Aggravating increases your Stamina Regeneration by 5 per second. Elite enemies generate 2 stacks, and Boss enemies generate 3 stacks.
Arc Slash
Spin and deal 190% melee weapon damage to all nearby enemies.
Arcane Bolt
Cast a bolt of arcane energy that applies 1 stack of Arcane Resonance to the target for 6 seconds.
Arcane Clip
Load a clip of 3 bolts imbued with Arcane Resonance.
Arcane Nova
Create an arcane nova around you which applies 2 stacks of Arcane Resonance to all targets for 6 seconds.
Arcane Nova Arrow
Fires an arrow that explodes with arcane energy, dealing 175% weapon damage to all nearby targets.
Arcane Quiver
Toggle. While active, all arrows are imbued with arcane energy and apply 1 stack of Arcane Resonance to the target for 6 seconds.
Backstab
Attempt a devastating blow on your target. Deals 200% primary weapon damage, or 750% if behind the target. If the target dies, cooldown is reset. Can interrupt current action.
Bane Strike
Strike all enemies in range for 150% melee weapon damage. Applies Bane to all targets, causing them to take 30% more damage from you for 5 seconds.
Bat Swarm
Summon a swarm of bats upon your foes, dealing 100% combined weapon damage and applying Wicked Resonance to all targets in its path. Damage scales only with Minion stats.
Bear Form
Toggle. While active, you are a bear. Gain 50% Total Damage, 30% Damage Reduction, and generate 500% more Threat, but lose the ability to Dodge. Gain Animus Lock for 3 seconds after casting, disabling your ability to change form again.
Benediction
A bolt that applies Sacred Resonance to an ally. At 3 stacks it discharges, granting them a random Boon and granting you 1 Divine Fury. Boon applied at 200% strength. Grants a Ward Glyph.
Bestow Favor
Cast an orb that bestows all the effects of your Utility Flask to all allied players in an area on impact. Cannot affect the caster. Consumes 1 Utility Flask use.
Bestow Mercy
Cast an orb that bestows Mercy to all allied players in an area on impact, reducing the damage from the next attack they receive within 2 seconds by 50%. Cannot affect the caster.
Bestow Vitality
Cast an orb that bestows health to all allies in an area on impact. Cannot affect the caster. Consumes 1 Health Flask use.
Bladecrest
Toggle. While active, your standard melee attacks consume Mana to send out a wave of energy which deals 50% combined weapon damage. Each wave takes a small moment to prime for damage.
Blight Arrow
Fires an arrow that inflicts a deadly blight on the target that deals damage over time. Deals 50% weapon damage per second for 10 seconds. Generates 10 Shadow Offering each time it deals damage.
Blink
Teleport in the direction you are moving. Halts mana regeneration.
Blink Arrow
Fire an arrow that teleports you up to 2000 units. Max height attainable is 250 units. Instantly teleports once reaching max range. Passes through enemies.
Blizzard
Charges up and casts a projectile which creates a large area on impact that continuously Chills enemies up to 30% and causes up to 100% spell damage when they enter and every second while they are inside. Lasts for up to 4 seconds based on charge amount. Halts mana regeneration while charging.
Blood Rage
Toggle. Enter a rage that increases your Attack Speed while draining your Health. While active, you gain 1% Attack Speed per 2 Health lost per second. Health Loss increases by 1% of your Max Health per second, up to a maximum of 10% Max Health per second. If you leave combat or have less Health than required to keep this effect active, it will be disabled.
Bloodcurse
Apply a random Curse to all targets affected by your Bleed effects and apply Wicked Resonance to nearby targets.
Bloodthief
For 6 seconds, Hits on nearby targets restore 10 Health over 5 seconds. Instant cast.
Brutality Aura
Applies Brutality to you and nearby allies, increasing bonus damage by 30%. Lasts until toggled off. Instant cast.
Brutality Entanglement
Entangle with an allied player you target. While Entangled and within 1000 range, the Entangled ally gains Brutality, increasing Bonus Damage by 30%. Boon applied at 150% strength. Mana is not consumed while out of range or out of combat. Activate again to disentangle.
Brutality Shout
Shout and inspire nearby allies, imbuing them with Brutality, increasing Bonus Damage by 30% for 6 seconds. Instant Cast.
Call Lightning
Calls down lightning after a short delay that deals 350% combined weapon damage, inflicts Electrified for 4 seconds, and chains to up to 4 total targets.
Celestial Volley
Fire a marking arrow that calls down a hail of divine arrows where it impacts, dealing 40% weapon damage per second to all enemies in the area and inflicting Searing Brand for 6 seconds, causing Hits on the target from any source to sear them, dealing 10% of your weapon damage. Consumes all available Divine Fury to increase volley area by 33% and Searing Brand damage by 10% additional weapon damage per stack consumed. Lasts for 3 seconds.
Chaos Clip
Load a clip of 7 bolts imbued with Chaos. Each bolt gains the effects of a random clip.
Charged Clip
Load a clip of 6 bolts imbued with lightning and inflict Charged on impact.
Chilling Strike
Strike with your weapon for 125% melee weapon damage. Applies a 50% Chill to all targets for 2.5 seconds.
Communion
Grants every ally, anywhere on the map, 2 random Boons for 5 seconds. Does not affect you.
Concussive Arrow
Fires an arrow that deals 235% weapon damage to a single target and inflicts heavy Resilience Damage.
Conjure Netherscythe
Replaces your equipped focuses with Netherscythes for 8 seconds. Melee Hits inflict 1 stack of Wicked Resonance per Netherscythe. Replaces this skill and a skill on your equipped focus with appropriate melee skills.
Consecration
Create an area of consecrated ground for 8 seconds that sears enemies for 30% of your combined weapon damage per second. While standing in your Consecration, you have a 30% chance when you gain a stack of Divine Fury to gain an additional stack of Divine Fury. Casts instantly.
Crimson Rush
Quickly backstep, avoiding damage, then dash through enemies in front of you, dealing 130% combined weapon damage to all enemies hit and causing them to bleed for the same amount over 5 seconds. Can interrupt current action.
Crushing Sweep
Deliver a crushing roundhouse kick that deals 165% unarmed damage and heavy Resilience damage to nearby targets.
Cursed Clip
Load a clip of 3 bolts imbued with Wicked Resonance.
Cursed Weapon
For 6 seconds, Physical Hits apply 1 stack of Wicked Resonance to the target for 4 seconds.
Dawnray
Call down a beam of solar energy that deals 225% Combined Weapon Damage and empowers this skill to become Solarflare.
Deathmark
Curse the target with Deathmark, causing it to die at 15% or less Health.
Desecrating Clip
Load a single bolt imbued with Desecrated Ground that attaches to the target.
Desecration
Create an area of Desecrated Ground beneath you for 8 seconds. Casts instantly.
Divine Hammer
Consumes all available Divine Fury to summon 1 divine hammer per stack that spirals around you. Deals 50% Primary Weapon Damage as Spell Damage on hit. Generates 300% threat. Each hammer lasts 10 seconds.
Divine Immolation
Adds Divine Immolation to your Divine Aura for 6 seconds, causing you to deal damage around yourself and allies equal to 50% combined weapon damage per second. Generates 500% threat. Damage scales with Boon Intensity.
Divine Intervention
Instantly revive a fallen ally and restore them to full health. Usable once per combat.
Divine Lance
Cast a radiant lance that pierces through enemies in a straight line, dealing up to 175% Spell Damage and marking enemies with a Radiant Brand. If an enemy is already marked with Radiant Brand, Divine Lance instead consumes the brand to generate 1 Divine Fury.
Divine Quiver
For 8 seconds, all arrows and bolts inflict 1 stack of Piercing Brand. When applied, Piercing Brand inflicts 10% weapon damage per stack. Max 10 stacks. Fully charged arrows inflict 5 stacks.
Divine Strike
Strike all enemies in range for 150% melee weapon damage. Generates 1 Divine Fury.
Dragonfire
Drains 100 mana per second to expel Dragonfire from your hands which deals 70% Spell Damage per second to all targets and inflicts Burn, which causes an additional 15% Spell Damage per second for 2.5 seconds. Burn damage increases by 15% Spell Damage per second each second that targets are doused in the flame, to a maximum of 75% Spell Damage per second.
Earthquake
Stomp the ground with brutal force, dealing 50% combined weapon damage to nearby targets and creating an earthquake for 8 seconds that deals 15% combined weapon damage per second. Deals heavy Resilience Damage. Each damage tick inflicts On Hit effects.
Electrified Trap
Spawn an Electrified Trap. On activation, spawns chain lightning that deals 150% spell damage to nearby targets and 50% of the damage dealt to up to 3 additional targets, and creates a static field for 5 seconds. Enemies within the field gain 2 stacks of Charged each second. Max 1 Electrified Trap. Trap becomes armed after 2 seconds. Hold Skill Modifier (default: Left Alt) while casting to dismiss.
Electrifying Arrow
Charge up to increase radius and damage, up to 185% weapon damage. Inflicts Electrified for 4 seconds. Charge rate is affected by attack speed. Mana and Stamina Regeneration halted while channeling.
Elemental Vial
Hurl an unstable reagent. It bursts for 70% Spell Damage and applies the effects of a random element: Fire, Lightning, Ice, Poison or Earth. Each vial has a 35% chance to erupt twice as large and deal double damage, and an independent chance to leave a lingering ground effect. Generates 5 Primal Charge and one Rend Glyph.
Emberlash Stance
Deliver a vicious uppercut, dealing 200% unarmed damage and igniting targets for the same damage over 5 seconds. Enter Emberlash Stance for 5 seconds, causing your melee hits to Ignite the target for 20% of the damage dealt over 5 seconds. Only one Stance can be active at a time.
Enfeeble
Curse the target with Enfeeble, causing it to deal 15% reduced damage for 4 seconds.
Envenom
For 4 seconds, Hits apply 2 stacks of Poison.
Ethereal Chains
Curse the target with Ethereal Chains, reducing the target's Movement Speed by 25% for 4 seconds.
Exalted Fist
Strikes all enemies in range for 280% unarmed damage and adds Divine Alacrity to your Divine Aura for 6 seconds, increasing Cooldown Speed by 15%.
Explosive Bolt
Fires an explosive bolt that deals 125% combined weapon damage and knocks back Allies and Normal and Elite enemies.
Fan of Knives
Throw a flurry of knives around you which damages all nearby enemies for 200% combined weapon damage and Bleeds all targets for the same damage over 5 seconds.
Feast
Throw a feast of dark energy for your minions. Minions will move to the hit location or enemy and gain 100% increased movement and 50% increased attack speed for 5 seconds on impact. Deals 35% spell damage. Hold Left Alt while casting to direct minions to your location.
Fire Quiver
Toggle. While active, all arrows are imbued with fire and inflict Burn on impact, dealing 15% combined weapon damage per second for 3 seconds. Burn stacks up to 75% combined weapon damage per second.
Fireball
Cast an explosive fireball. Deals up to 200% spell damage and Burns all targets hit for 25% Spell damage per second for 3 seconds. Burn stacks up to 75% spell damage per second. Charge up to increase damage and blast radius. Charge rate is affected by attack speed.
Firebolt
Cast a bolt of fire that damages a single target for 115% spell damage and Burns the target for 25% Spell Damage per second for 2.5 seconds. Burn damage stacks up to 75% Spell Damage per second.
Flame Aura
Gain an aura of flame that deals 80% spell damage per second to nearby enemies, and Burns them for 25% spell damage per second. Burn stacks up to 75% spell damage per second. Lasts until toggled off. Instant cast. Cooldown activates on aura deactivation.
Flame Dash
Dash forward, passing through enemies and projectiles. Create a wake of fire for 4 seconds that inflicts 10% Burn per second. Casts instantly.
Flame Nova
Create a flame nova around you which damages all nearby enemies for 200% Spell Damage and Burns the target for 25% Spell Damage per second for 2.5 seconds. Burn damage stacks up to 75% Spell Damage per second.
Flame Slash
Charge up and slash with your weapon to create a fiery nova for up to 150% combined weapon damage. When charged above 50%, targets are Ignited for up to 75% combined weapon damage per second for 3 seconds based on charge.
Flash Dagger
Throw a dagger that deals 150% combined weapon damage and teleports you behind the target. Inflicts heavy Resilience Damage. Can interrupt current action.
Forge Concussive Spidermine
Forge a large Concussive Spidermine to fight for you. Concussive Spidermines seek out targets and then detonate, destroying themselves, damaging nearby targets and inflicting heavy Resilience Damage. Hold Skill Modifier (default: Left Alt) while casting to dismiss.
Forge Flamebound Titan
Forge a Flamebound Titan to fight for you. Hold Skill Modifier (default: Left Alt) while casting to dismiss.
Pact Effect: Gain Level 2 Fire Weapon Enchant - Physical Hits Ignite for 10% of the damage inflicted.
Forge Frostbound Titan
Forge a Frostbound Titan to fight for you. Hold Skill Modifier (default: Left Alt) while casting to dismiss.
Pact Effect: Gain Level 2 Ice Weapon Enchant - Physical Hits apply a 4% Chill for 3 seconds. Stacks up to 5 times.
Forge Guardian Drone
Forge a stationary Guardian Drone that Guards all allies within 1000 range. Guarded targets receive 10% less damage, generate 25% less threat, and transfer 30% of damage received to the Guardian Drone.
Forge Spidermine
Forge a Spidermine to fight for you. Spidermines seek out targets and then detonate, destroying themselves, damaging nearby targets and chaining lightning to 2 additional targets for 50% of the damage. Hold Skill Modifier (default: Left Alt) while casting to dismiss.
Forge Stormbound Titan
Forge a Stormbound Titan to fight for you. Hold Skill Modifier (default: Left Alt) while casting to dismiss.
Pact Effect: Gain Level 2 Lightning Weapon Enchant - Physical Hits have a 30% chance to chain lightning to 2 additional targets for 20% of the damage.
Forge Turret
Forge a stationary Turret to fight for you. Turrets launch explosive magic at nearby targets. Hold Skill Modifier (default: Left Alt) while casting to dismiss.
Frost Aura
Gain an aura of frost that deals 85% spell damage per second to nearby enemies and applies a 35% Chill. Lasts until toggled off. Instant cast. Cooldown activates on aura deactivation.
Frost Nova
Create an ice nova around you which damages all nearby enemies for 145% spell damage and applies a 35% Chill for 2 seconds.
Frost Shield
Grant yourself a shield of frost for 4 seconds that reduces damage taken by 20% and applies 20% Chill for 2 seconds to enemies that damage you. Instant cast.
Frost Trap
Spawn a Frost Trap. On activation, deals 75% spell damage to nearby targets and creates an area of freezing cold for 5 seconds. Enemies within the area are 25% Chilled and take 40% spell damage per second. Max 1 Frost Trap. Trap becomes armed after 2 seconds. Hold Skill Modifier (default: Left Alt) while casting to dismiss.
Frostbite Clip
Load a clip of 6 bolts imbued with ice and inflict 20% Chill on impact.
Frostblink
Teleport in the direction you are moving. Create an ice nova where you depart, dealing 125% combined weapon damage and applying a 30% Chill to enemies for 3 seconds. Halts mana regeneration.
Frostbolt
Cast a bolt of ice that damages a single target for 110% Spell Damage and applies a 25% Chill for 2 seconds.
Gale Trap
Spawn a Gale Trap. On activation, deals 200% spell damage to nearby targets, knocks away Normal enemies, and creates a powerful gale for 5 seconds. Enemies within the gale take 50% Spell Damage each second. Inflicts heavy Resilience Damage. Max 1 Gale Trap. Trap becomes armed after 2 seconds. Hold Skill Modifier (default: Left Alt) while casting to dismiss.
Galvanic Barrier
Plant a barrier that blocks enemy fire. Allied projectiles passing through are empowered, and allies who walk through gain a Lightning weapon enchant for 8 seconds. Grants a Ward Glyph.
Grasping Vines
Cast out vines in front of you, pulling enemies to you and applying Root to them for 2 seconds. Root breaks when the target takes damage.
Ground Smash
Charge up a powerful slam that deals up to 250% weapon damage and increases Resilience Damage taken by targets by 20% for 8 seconds. Damage and area scale with charge. Disables movement while charging.
Guard
While channeled, incoming damage is reduced by 30% and stamina regeneration is slowed.
Guardian Entanglement
Entangle with an allied player you target. While Entangled and within 1000 range, the Entangled ally becomes Guarded. While Guarded, the target receives 10% less damage, generates 25% less threat, and transfers 30% of damage received to you instead. Activate again to disentangle.
Hammer of Conviction
Throw a divine hammer that inflicts 175% Combined Weapon Damage and Heavy Resilience Damage. Generates 1 Divine Fury on hit.
Haste Aura
Applies Haste to you and nearby allies, increasing bonus attack speed by 10%. Lasts until toggled off. Instant cast. Boon Intensity Effectiveness: 50%.
Haste Entanglement
Entangle with an allied player you target. While Entangled and within 1000 range, the Entangled ally gains Haste, increasing Attack Speed by 10%. Boon Intensity Effectiveness: 50%. Boon applied at 150% strength. Mana is not consumed while out of range or out of combat. Activate again to disentangle.
Haste Shout
Shout and inspire nearby allies, imbuing them with Haste, increasing Bonus Attack Speed by 10% for 6 seconds. Instant Cast. Boon Intensity Effectiveness: 50%.
Hemorrhage
Detonate all existing Bleeds applied by you, dealing all remaining damage in an area around each target and consuming the effect.
Hex
Cast a bolt of shadow that damages a single target for 150% spell damage. Creates Desecrated Ground. Hitting an enemy attaches the Desecrated Ground to them for the duration.
Hexing Arrow
Fire an arrow that creates Desecrated Ground for 8 seconds. Desecrated Ground attaches to the target.
Holy Arrow
Charge up and fire an arrow that bursts with divine energy on impact. Charge increases explosion radius and damage, up to 150% weapon damage. Generates 1 Divine Fury if you hit at least 1 target. Charge rate is affected by attack speed.
Holy Storm
Spin and burst with divine energy to deal 250% weapon damage to all enemies around you in a large area.
Hook Chain
Throw a chain and latch onto the first enemy hit. If the target is a Normal or Elite enemy, they are pulled to you. If the target is a Boss, you are pulled to them.
Ice Knife
Cast a shard of ice which explodes on impact or upon reaching max range, dealing 115% spell damage and applying a 30% Chill for 2.5 seconds.
Ice Nova Arrow
Fires an arrow that explodes with ice, dealing 100% of weapon damage and applying a 30% Chill for 3 seconds.
Ice Storm
Channel to create a stationary ice storm which drops ice shards that burst for 30% spell damage and Chill nearby targets for 30% for 3 seconds.
Inferno Clip
Load a clip of 3 bolts imbued with fire and inflict Burn on impact, dealing 25% combined weapon damage per second for 3 seconds. Burn stacks up to 75% combined weapon damage per second.
Insect Swarm
Summon a swarm of insects upon your foes, dealing 40% combined weapon damage to all targets in its path. Generates 8 Primal Charge on cast and 4 Primal Charge per target hit.
Invoke Pact
Command your Pact Minion to activate their special ability.
Judgment Strike
Strikes all enemies in range for 300% melee weapon damage and adds Heavenly Strength to your Divine Aura for 6 seconds, increasing Total Damage by 15%.
Kindled Barrier
Plant a barrier that blocks enemy fire. Allied projectiles passing through are empowered, and allies who walk through gain a Fire weapon enchant for 8 seconds. Grants a Ward Glyph.
Lacerating Strike
Strike with your weapon for 180% melee weapon damage and cause targets to bleed for the same amount over 5 seconds.
Lash of Ancient Shadow's Eternal Reaping
Unleash the shadow's wrath with a beam of ancient darkness. Ticks 5 times over 1 second. Inflicts 1 random Curse per tick, deals 10% Combined Weapon Damage per Curse on the target per tick.
Leap Smash
Leap forward and smash the ground, damaging all enemies for 100% combined weapon damage. Inflicts heavy Resilience Damage. On landing, you take 15% reduced damage for 5 seconds.
Lethality Aura
Applies Lethality to you and nearby allies, increasing Critical Strike Damage by 15%. Lasts until toggled off. Instant cast.
Lethality Entanglement
Entangle with an allied player you target. While Entangled and within 1000 range, the Entangled ally gains Lethality, increasing Critical Strike Damage by 15%. Boon applied at 150% strength. Mana is not consumed while out of range or out of combat. Activate again to disentangle.
Lethality Shout
Shout and inspire nearby allies, imbuing them with Lethality, increasing Critical Strike Damage by 15% for 6 seconds. Instant Cast.
Liberating Shout
Shout and apply Liberated to yourself and nearby allies. Affected creatures become immune to CC for the duration and have their movement speed increased by 40% for 3 seconds.
Lightning Aura
Gain an aura of lightning that strikes all enemies that spend 1 second in your aura with lightning that deals 65% spell damage, inflicts 1 stack of Charged, and creates chain lightning that strikes between 1 and 3 additional targets for 50% of the damage. Lasts until toggled off. Instant cast. Cooldown activates on aura deactivation.
Lightning Nova
Create a lightning nova around you which damages all nearby enemies for 100% spell damage, Electrifies the targets for 4 seconds, and chains to up to 2 additional targets for 50% of the damage dealt.
Lightning Orb
Create a ball of lightning that electrocutes all nearby enemies periodically as it travels for 115% Spell Damage per second. Inflicts 1 stack of Charged each damage tick. Lasts for 3 seconds. Bounces off the environment but passes through enemies. Does not proc on-hit effects.
Lightning Quiver
Toggle. While active, all arrows are imbued with lightning and create chain lightning on impact, dealing 30% combined weapon damage to up to 2 additional targets.
Litany Against Shadow's Errant Reign
Unleash the heavens' wrath with a celestial beam of divine retribution, dealing 200% Spell Damage over 1 second. Each tick inflicts On Hit effects. Ticks 5 times.
Lodestar
Throw the waystone. Where it lands, allies gain Damage and Defense. Where you threw it from, allies regain Mana and Stamina. An ally who touches the waystone is carried back to the origin. Grants a Ward Glyph.
Magic Missile
Channel to continuously cast a stream of Magic Missiles which track nearby enemy targets. Each missile deals 95% spell damage. Missile fire rate affected by attack and cast speed.
Magma Trap
Spawn a Magma Trap. On activation, deals 75% spell damage to nearby targets and covers the area in magma for 7.5 seconds. Enemies within the magma take 30% spell damage per second and Burn for 15% combined weapon damage per second for 2.5 seconds. Burn stacks up to 75% combined weapon damage per second. Max 1 Magma Trap. Trap becomes armed after 2 seconds. Hold Skill Modifier (default: Left Alt) while casting to dismiss.
Malignant Vial
Throw a vial that bursts for 30% Spell Damage. Creates Desecrated Ground and spreads a random Curse to nearby enemies.
Meteor
Call down a meteor which explodes for 85% spell damage to nearby targets and an additional 85% spell damage to a target it hits directly.
Miasma
Create a cloud of poison at the target location that inflicts enemies with 5 stacks of poison per second. Continue channeling to increase the size of the cloud. Channeling mana cost increases over time. Miasma growth rate slows over time. Cloud growth rate and poison application rate scale with Bonus Attack Speed. Clouds linger for 4 seconds before shrinking and finally dissipating. All active Miasmas are destroyed on Meditation.
Multishot
Fire a spread of 3 fully charged arrows instantly.
Mystic Arrow
Fire a mystic arrow that pierces through and damages all enemies in its path for 130% of your weapon damage.
Necrosis
Cast necrotic energy that consumes your foe's life over time. Deals 30% spell damage per second for 5 seconds. Generates 16 Shadow Offering each time it deals damage.
Nether Quiver
Toggle. While active, consume 10 Shadow Offering to fire additional shadowy projectiles while charging arrow shots. Each projectile deals 45% combined weapon damage and inflicts Wicked Resonance.
Netherblood Nova
Create a blood nova around you which deals 250% Combined Weapon Damage and applies a random Curse to all nearby enemies. Regain 15 Health over 5 seconds from each target.
New Moon
Cast a beam of celestial energy that deals 150% Combined Weapon Damage and applies a 30% Chill to the target for 3 seconds. Once cast, you empower this skill to become Half Moon.
Outbreak
All existing Poisons applied by you flare up, immediately dealing 1 second worth of damage and applying 1 stack of Poison per 2 existing stacks of Poison to all nearby targets.
Pactblood Ritual
Entangle with your Pact Minion and begin the ritual to empower it with your own lifeforce. While Entangled and within 1000 range, you transfer 5% of your maximum health per second to your Pact Minion.
Sustaining this transfer without interruption for 5 seconds fulfills the pact, granting your minion Pact Vigor. Pact Vigor increases Total Damage, Attack Speed, and Movement Speed by 25%, and grants stun immunity. Pact Vigor lasts for 5 seconds after the transfer is stopped. Activate again to disentangle.
Phase Shift
Phase violently between dimensions, dealing 75% combined weapon damage to nearby targets. You gain Phased, causing you to ignore enemy collision and increase your movement speed by 50% for 1.5 seconds. When you lose Phased, you deal damage again.
Poison Clip
Load a clip of 5 bolts imbued with 2 stacks of Poison.
Poison Dagger
Throw a poisoned dagger. Poison daggers deal 10% combined weapon damage on hit and apply 12 stacks of Poison. Max 3 charges. Charge speed affected by Cooldown Reduction.
Poison Nova
Create a poison nova around you which damages all nearby enemies for 100% spell damage and inflicts them with 15 stacks of Poison.
Poison Nova Arrow
Fires an arrow that creates a poisonous nova on impact, applying 12 stacks of Poison to all targets.
Poison Trap
Spawn a Poison Trap. On activation, applies 15 stacks of Poison to nearby targets and covers the area in toxic miasma for 7.5 seconds. Enemies within the miasma receive 5 additional stacks of Poison per second. Max 1 Poison Trap. Trap becomes armed after 2 seconds. Hold Skill Modifier (default: Left Alt) while casting to dismiss.
Precision Aura
Applies Precision to you and nearby allies, increasing Critical Strike Chance by 15%. Lasts until toggled off. Instant cast.
Precision Entanglement
Entangle with an allied player you target. While Entangled and within 1000 range, the Entangled ally gains Precision, increasing Critical Strike Chance by 15%. Boon applied at 150% strength. Mana is not consumed while out of range or out of combat. Activate again to disentangle.
Precision Shout
Shout and inspire nearby allies, imbuing them with Precision, increasing Critical Strike Chance by 15% for 6 seconds. Instant Cast.
Primal Quiver
Toggle. While active, all arrows are imbued with the wild and generate 5 Primal Charge on Hit. Fully charged arrows generate 10 instead. Arrows that strike a Rooted target generate double.
Radiant Aegis
Your next 3 blocks or parries within 6 seconds block an additional 10% damage and generate 1 Divine Fury. Max 6 stacks.
Radiant Arsenal
Summon 5 radiant armaments. All armaments automatically fire at the closest available target in range after a short delay. Armaments deal 80% Spell Damage on impact.
Radiant Stance
Deliver a series of 4 rapid blows. Enter Radiant Stance for 5 seconds, causing your melee hits to have a 50% chance to generate 1 Divine Fury. Only one Stance can be active at a time.
Rain of Arrows
Fire a marking arrow that calls down a hail of arrows where it impacts, dealing 80% weapon damage per second to all enemies in the area. Lasts for 2.5 seconds.
Rally Standard
Raise the standard and carry it on your back, granting nearby allies and yourself 10% Movement Speed. It gains a stack each time an enemy is killed by an ally in the standard's aura, up to 10. At 10 stacks, press again to plant it, spending every stack on a zone that grants 20% Movement Speed, 50% Cooldown Speed and 25% Mana and Stamina efficiency. Grants a Rend Glyph.
Rapid Fire
Instantly fire an arrow. Instantly fired arrows are equal to arrows drawn to 80%. Max 6 charges. Charge speed affected by Cooldown Reduction. Does not halt Stamina Regen. Hits with Fully Charged arrows restore 1 charge.
Razorleaf Tree
Conjure the dreaded Razorleaf Tree. The tree decays over 7 seconds, shedding its wicked Razorleaves and dealing 100% Combined Weapon Damage per second to all targets in a large area.
Righteous Flamespear
Summon a righteous spear at the target location that deals 185% Combined Weapon Damage to nearby targets and Ignites them for 25% of the damage dealt. Generates 1 Divine Fury.
Rime Barrier
Plant a barrier that blocks enemy fire. Allied projectiles passing through are empowered, and allies who walk through gain an Ice weapon enchant for 8 seconds. Grants a Ward Glyph.
Riposte
Use your weapons to parry an incoming attack. Successful parries also deal 400% combined weapon damage to the target. Damage received from parried attacks is reduced by 50% and taken from Stamina before Health.
Rockfist Stance
Smash the ground, dealing 100% unarmed damage to nearby targets and inflicting heavy Resilience Damage. Enter Rockfist Stance for 5 seconds, increasing your Resilience Damage with Physical attacks by 30% and decreasing your damage taken by 15%. Only one Stance can be active at a time.
Rooting Arrow
Fires an arrow that deals 135% weapon damage and Roots all enemies in an area for 3 seconds. Root breaks when the target takes damage.
Runic Serration
For 4 seconds, all hits apply Bleed for 30% of the hit over 5 seconds.
Ruthless Charge
Quickly dash forward. On colliding with an enemy, attack for 150% combined weapon damage and gain a barrier which blocks 50% of the damage from the next incoming attack within 2 seconds. Can interrupt current action.
Sacred Vial
Hold to wind up, release to hurl a blessed vial. The longer the charge, the farther it flies. It bursts for 50% Spell Damage and grants one random Flask Effect to nearby allies for 3 seconds. 35% chance to burst twice as large, for double damage and two Flask Effects. 50% chance to generate Divine Fury. Grants one Ward Glyph.
Sanctify Weapons
Call upon the divine to bless your weapons with overwhelming power. For 6 seconds, Physical Hits deal 25% more Resilience Damage and have a 30% chance to generate 1 stack of Divine Fury.
Savage Strike
Strike all enemies in range for 200% melee weapon damage. Inflicts heavy Resilience Damage.
Seeker Barrage
Fires an arrow that shatters into a hail of seeker shards. Creates 1 seeker shard for each enemy in range. Each shard deals 150% weapon damage.
Serrated Dagger
Throw a serrated dagger. Serrated daggers deal 75% combined weapon damage on hit, and then Bleed the target for 300% of the hit's damage over 5 seconds. Max 3 charges. Charge speed affected by Cooldown Reduction.
Shadestrike Stance
Smash the ground, dealing 100% unarmed damage to nearby targets and creating Desecrated Ground. Enter Shadestrike Stance for 5 seconds, causing your Physical Hits to generate 10 Shadow Offering. Only one Stance can be active at a time.
Shadow Clip
Load a clip of 5 bolts imbued with Shadow. Targets hit grant 10 Shadow Offering per second for 3 seconds.
Shadow Grasp
Summon shadowy hands from the abyss that reach out to all enemies within range and pull them towards you. Deals 160% Combined Weapon Damage to each target.
Shadow Quiver
Toggle. While active, all arrows are imbued with shadow and generate 10 Shadow Offering on Hit.
Shadow Tether
Entangle with an enemy. For each second while entangled, deal 45% Spell Damage to the target and gain 20 Shadow Offering. Activate again to disentangle.
Shadowbolt
Cast a bolt of shadow that damages a single target for 55% spell damage. Generates 20 Shadow Offering.
Shadowfall Barrage
Fire a marking arrow that calls down a barrage of shadow arrows where it impacts, creating Desecrated Ground and dealing 20% weapon damage per second to all enemies in the area. Lasts for 8 seconds.
Shatter
Shatter all existing Chill and Freeze effects applied by you, dealing 150% combined weapon damage to each target and consuming the effect.
Shield Charge
Charge forward with your shield. On colliding with an enemy, bash all targets in range with your shield to deal damage equal to 125% of the combined level of all mods on your equipped shield and deal heavy Resilience Damage. Can interrupt current action. Generates 500% threat.
Shield Minions
Shield all of your minions. Reduces damage taken by 75% for 1.5 seconds. Casts instantly.
Shield of Faith
Imbue yourself or an ally with a shield, granting them 50% damage reduction for 4 seconds. Upon expiring, the shield explodes, inflicting 200% combined weapon damage to nearby enemies. Hold to target allies.
Shield Slam
Strike targets in range with your shield for damage equal to 150% of the combined level of all mods on your equipped shield and deals heavy Resilience Damage. Applies Taunt for 5 seconds (pierces CC immunity). Reduces all damage taken by 10% for 4 seconds. Generates 300% threat. Can interrupt current action.
Shield Throw
Throw a mystic copy of your shield. Deals damage equal to the combined level of all mods on your equipped shield and bounces to up to 2 additional targets. Deals heavy Resilience Damage. If no additional targets are found, damage is increased by 25% per remaining bounce. Damage inflicted counts as a spell if wielding a focus, or a melee hit otherwise. Generates 1000% threat.
Shillelagh
For 6 seconds, all Melee Hits generate 10 Primal Charge. Instant cast.
Shockwave
Slam the ground with your two-handed weapon, sending out a shockwave that deals 150% weapon damage 3 times in a line in front of you.
Sinister Flare
Launch a flaming projectile that embeds itself in the first enemy it hits. After 2.5 seconds, it explodes, dealing 175% spell damage in an area around the target.
Siphon Strike
Strike with your weapon for 225% melee weapon damage to a single target. Regain 75 Health over 5 seconds on hit.
Smite
Call down a divine projectile which blasts nearby enemies for 175% spell damage. Generates 1 Divine Fury for each target hit. Charge up to reduce the delay of the projectile.
Snowstorm Stance
Slam the ground with a savage rush of cold, dealing 100% unarmed damage to nearby targets and Chilling them 35% for 3 seconds. Enter Snowstorm Stance for 5 seconds, causing your melee hits to inflict a 25% Chill on the target for 2 seconds. Only one Stance can be active at a time.
Spectral Claw
Cleave enemies with a Spectral Claw for 150% combined weapon damage as a Melee Hit. Generates 20 Primal Charge per target hit.
Sporebolt
Cast a poisonous seed pod that deals 50% Spell Damage, inflicts 3 stacks of Poison, and creates a toxic area on impact that inflicts targets with 5 stacks of Poison per second. Generates 15 Primal Charge.
Storm Cyclone
Call up a powerful lightning-infused cyclone for 6 seconds that chases nearby enemies. Deals 75% Combined Weapon Damage to all nearby targets and inflicts 1 stack of Charged each second.
Storm Spear
Cast a bolt of lightning that creates a small storm on impact for 4 seconds. The storm deals 100% spell damage and 1 stack of Charged per second.
Stormblink
Teleport in the direction you are moving. Create a lightning vortex where you arrive, dealing 150% of your combined weapon damage, inflicting all targets with Electrified for 4 seconds, and pulling in Normal and Elite enemies. Halts mana regeneration.
Summon Bear
Summon a bear to fight for you. When you take damage, Taunts all enemies within 1500 range for 5 seconds. Cannot Taunt more than once every 15 seconds. Generates 200% increased Threat. Third attack creates a large nova that inflicts heavy Resilience Damage. Hold Skill Modifier (default: Left Alt) while casting to dismiss.
Pact Effect: You and all minions gain 10% increased Max Health.
Summon Blood Leshen
Summon a blood leshen to fight for you. Attacks from range. Hold Skill Modifier (default: Left Alt) while casting to dismiss.
Pact Effect: You and all minions restore 10 Health over 5 seconds on Hit. Summon duration increased by 10%.
Summon Divine Legion
Summon a member of the Divine Legion to fight for you. Divine Legionnaires have a 30% chance on hit to generate 1 stack of Divine Fury for you. If you have Divine Fury when you cast this skill, all stacks of Divine Fury will be consumed to summon 1 additional Legionnaire per stack. Legionnaires are ethereal, they cannot be targeted and do not physically block foes. Hold Skill Modifier (default: Left Alt) while casting to dismiss.
Summon Elderwood Sentinel
Summon an Elderwood Sentinel to fight for you. The Sentinel pulls in enemies from afar and roots them before slamming down and dealing damage to nearby targets. Hold Skill Modifier (default: Left Alt) while casting to dismiss.
Pact Effect: +25 Max Primal Charge. Hits generate 2 Primal Charge. Hits from Minions contribute to their Master's Primal Charge.
Summon Firefly
Summon a Firefly to fight for you from a distance. Hold Skill Modifier (default: Left Alt) while casting to dismiss.
Summon Frost Wolf
Summon a Frost Wolf that delivers a powerful cone of cold. Hold Skill Modifier (default: Left Alt) while casting to dismiss.
Summon Greater Spider
Summon a greater spider to fight for you. Cannot be pushed by enemies. Hold Skill Modifier (default: Left Alt) while casting to dismiss.
Summon Greater Zombie
Summon a greater zombie to fight for you. Cannot be pushed by enemies. Zombies regain 5% of their Max Health over 5 seconds on hit. Hold Skill Modifier (default: Left Alt) while casting to dismiss.
Summon Spider
Summon a spider to fight for you. Hold Skill Modifier (default: Left Alt) while casting to dismiss.
Summon Titheling
Summon a Titheling to fight for you. Generates 10 Shadow Offering on hit. Hold Skill Modifier (default: Left Alt) while casting to dismiss.
Summon Tithelord
Summon a Tithelord to fight for you. Generates 10 Shadow Offering on hit and roars to damage nearby targets and create Desecrated Ground. Hold Skill Modifier (default: Left Alt) while casting to dismiss.
Pact Effect: +100 Max Shadow Offering. Hits generate 5 Shadow Offering. Hits from Minions contribute to their Master's Shadow Offering.
Summon Tormentor
Summon a Tormentor. Inflicts high damage through a beam which inflicts Wicked Resonance and Torment. Hold Skill Modifier (default: Left Alt) while casting to dismiss.
Summon Treant
Summon a Treant to fight for you. Hold Skill Modifier (default: Left Alt) while casting to dismiss. Generates 15 Primal Charge.
Summon Wraithlord
Summon a Wraithlord to fight for you. Inflicts Wicked Resonance on Hit. The area around the Wraithlord is always Desecrated Ground. Enemies on the Desecrated Ground have a 50% chance each second to be inflicted with Wicked Resonance. Threat Generation increased by 500%.
Hold Skill Modifier (default: Left Alt) while casting to dismiss.
Summon Zombie
Summon a zombie to fight for you. Zombies regain 10% of their Max Health over 5 seconds on hit. Hold Skill Modifier (default: Left Alt) while casting to dismiss.
Summon Zombie Warrior
Summon a Zombie Warrior to fight for you. Regains 5% of Max Health over 5 seconds on hit. Hold Skill Modifier (default: Left Alt) while casting to dismiss.
Pact Effect: You and all minions gain 15% increased Attack Speed.
Thorn Torrent
Channel to continuously cast a stream of thorns that deal 55% Combined Weapon Damage each. Thorn fire rate affected by attack and cast speed.
Thornbolt
Cast a viciously thorned seed pod that deals 125% Spell Damage. Generates 8 Primal Charge.
Thorns Aura
While active, reduce the amount your shield blocks by 15%. When you successfully Block an attack, you return 15% of the incoming damage to all enemies inside your aura and generate 5 Primal Charge. Successful parries deal double damage and generate 8 Primal Charge.
Thunderbolt
Cast a bolt of lightning that damages a single target for 120% spell damage and chains to up to 2 additional targets for 50% of the damage dealt.
Thunderstrike Stance
Strike a target for 125% unarmed damage, inflict Electrified for 4 seconds, and create chain lightning that deals 65% unarmed damage to up to 4 additional targets. Enter Thunderstrike Stance for 5 seconds, causing your melee hits to inflict 1 stack of Charged and create chain lightning for 30% of the inflicted damage to up to 2 additional targets. Only one Stance can be active at a time.
Torment
Curse the target with Torment, causing it to take damage over time equal to 40% Combined Weapon Damage per active Curse on the target per second. Lasts 4 seconds.
Toxic Aura
Gain a toxic aura that applies 9 stacks of Poison per second to all nearby enemies. Lasts until toggled off. Instant cast. Cooldown activates on aura deactivation.
Toxic Rain
Fire a marking arrow that calls down a hail of toxic arrows where it impacts, inflicting 12 stacks of Poison per second to all enemies in the area. Lasts for 3 seconds.
Twister
Cast out a twister that deals 100% Spell Damage to all targets hit. Generates 10 Primal Charge on cast and 5 Primal Charge for each enemy hit.
Umbral Coil Trap
Spawn an Umbral Coil Trap. On activation, creates Desecrated Ground, deals 100% Spell Damage to nearby targets, inflicts 3 stacks of Wicked Resonance, and pulls in Normal enemies. Enemies within the coil take 25% Spell Damage and 2 stacks of Wicked Resonance each second. Max 1 Umbral Coil Trap. Trap becomes armed after 2 seconds. Hold Skill Modifier (default: Left Alt) while casting to dismiss.
Umbral Ruin Stance
Smash the ground, dealing 125% unarmed damage to nearby targets and creating a large Desecrated Ground. Enter Umbral Ruin Stance for 5 seconds, causing your Physical Hits to inflict Wicked Resonance. Only one Stance can be active at a time.
Undying Aura
Applies Undying to you and nearby allies, reducing damage received by 10%. Lasts until toggled off. Instant Cast. Boon Intensity Effectiveness: 50%.
Undying Entanglement
Entangle with an allied player you target. While Entangled and within 1000 range, the Entangled ally gains Undying, reducing damage received by 10%. Boon Intensity Effectiveness: 50%. Boon applied at 150% strength. Mana is not consumed while out of range or out of combat. Activate again to disentangle.
Undying Shout
Shout and inspire nearby allies with Undying Will for 6 seconds, reducing damage received by 10%. Instant Cast. Boon Intensity Effectiveness: 50%.
Vanish
Become invisible for 5 seconds. You generate no threat and enemies will attack other targets if possible. Enemies near you may detect you.
Venombolt
Cast a bolt of poison that deals 25% Spell Damage and inflicts 15 stacks of Poison on the target. Inflicts 1 additional stack on Critical Strike, and 1 additional stack for each Supercrit.
Verse
Requires 3 Support Glyphs and consumes them all. The most recent Glyph decides the payload. Ward: allies near you gain 50% Damage Reduction for 6 seconds, then each shield detonates for 200% Weapon Damage. Rend: your party and their minions gain Rending Verse for 10 seconds, so their next Physical Hit deals 10x Resilience damage. Blight: for 10 seconds their Physical Hits apply Wicked Resonance.
Vicious Spin
Spin and deal 250% weapon damage to all nearby enemies. Swords will Bleed targets for 100% of the damage dealt over 5 seconds. Axes apply 1 stack of Sundered, causing targets to take 10% more damage from all sources for 5 seconds (max 3 stacks). Maces knock back targets.
Viperfang Stance
Quickly dash forward and strike an enemy. Deals 100% unarmed damage and inflicts 6 stacks of Poison. Enter Viperfang Stance for 5 seconds, causing your melee hits to inflict 3 stacks of Poison. Can interrupt current action. Only one Stance can be active at a time.
Void Rain
Conjure a cloud of void-infused energy that rains down, dealing 100% Spell Damage per second for 8 seconds and creating Desecrated Ground.
Voidbolt Barrage
Channel to rapidly fire Voidbolts which deal 50% combined weapon damage and inflict 1 stack of Wicked Resonance.
Voidbolt Maelstrom
Channel to rapidly fire Voidbolts which deal 65% combined weapon damage and inflict 1 stack of Wicked Resonance at all enemies within range. Volleys twice per second, affected by Attack Speed.
Voltaic Thrust
Strike with your weapon for 125% combined melee weapon damage. Lightning strikes the target and chains to up to 3 additional targets for 50% of the damage. Inflicts Electrified for 4 seconds on melee targets.
Vulnerability
Curse the target with Vulnerability, causing it to take 15% more damage from all sources for 4 seconds.
Whirlwind
Spin rapidly with your weapons, cleaving through all nearby enemies and dealing 85% combined weapon damage per tick while channeled. Ticks twice per second, affected by Attack Speed. Stamina drain increased by 50% of Bonus Attack Speed.
Wild Card
Press once to PULL a card. Press again to PLAY it as a spinning card projectile. Flask, Boon, Break, Bomb, Grow, Volley, Grasp or Vines. The card is lost if you do not play it within 4 seconds. Playing a card grants one random Support Glyph.
Windforce Sweep
Deliver a fierce roundhouse kick that deals 135% unarmed damage to nearby targets, inflicts Hindered, reducing their attack and movement speed by 25% for 4 seconds, and knocks back Basic and Elite enemies.
Witchfire Arrow
Charge up to increase explosion radius and damage, up to 100% weapon damage. Generates 10 Shadow Offering for each target hit. Deals heavy Resilience Damage and Ignites targets for up to 40% weapon damage per second for 5 seconds. Charge rate is affected by attack speed. Mana and Stamina Regeneration halted while channeling.
Wolf Form
Toggle. While active, you are a werewolf with increased movement speed. Gain Animus Lock for 3 seconds after casting, disabling your ability to change form again.