Full Moon
No weapon requirement
Spell · Projectile · Primal
150 Mana · 30 Primal Charge · 0.75s cooldown
Spell skill · stage 3 of 3
Full Moon
Call down the full power of the Full Moon to deal 150% Combined Weapon Damage and apply a 40% Chill for 3 seconds to all targets in a large area. This skill becomes New Moon after use.
RequiresAny
TagsSpell, Projectile, Primal
Mana150
Cooldown0.75s
CastWhile moving
Stages
One skill that empowers itself each cast: New Moon → Half Moon → Full Moon, then back to the start.